Controls & Squadron Orders
PS5 hands-on coverage confirms acceleration, deceleration, high-G turns, guns, missiles, target and weapon switching, plus four practical wingman order behaviors.
Inputs shown on PS5 are labeled as PS5 controls. Xbox, keyboard and remapping pages will wait until their final menus are documented.
Accelerate & Decelerate Controls
On PS5, R2 accelerates and L2 decelerates; holding both is used for a high-G turn according to official hands-on coverage.
Open guide →02 · PS5 input confirmedMissile & Special Weapon Controls
The PS5 hands-on build fires missiles or the selected special weapon with Circle, while Square switches the active weapon.
Open guide →03 · PS5 input confirmedMachine Gun Control
The official PS5 hands-on layout fires the aircraft machine gun with X, providing a direct-fire option separate from missiles and special weapons.
Open guide →04 · PS5 input confirmedSwitch Target Control
Triangle switches the selected target on PS5, letting the player move between threats and objectives without waiting for the current lock to clear.
Open guide →05 · Wingman command confirmedWingman Attack Order
The attack order sends Joker Flight wingmen to engage a selected target rather than remaining focused on covering the player.
Open guide →06 · Wingman command confirmedWingman Scatter Order
The scatter order allows wingmen to break formation and engage more freely instead of concentrating on one selected target.
Open guide →07 · Wingman command confirmedWingman Cover Order
The cover order calls wingmen back to protect the player, trading broad independent engagement for closer defensive support.
Open guide →08 · Wingman command confirmedWingman Special Weapon Order
The player can order wingmen to switch to equipped special weapons and attack, adding loadout choice to squadron command decisions.
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