Pilot reference

Controls & Squadron Orders

PS5 hands-on coverage confirms acceleration, deceleration, high-G turns, guns, missiles, target and weapon switching, plus four practical wingman order behaviors.

Inputs shown on PS5 are labeled as PS5 controls. Xbox, keyboard and remapping pages will wait until their final menus are documented.

Published guides8
Evidence review25 Jul 2026
Page policyConfirmed facts only
01 · PS5 input confirmed

Accelerate & Decelerate Controls

On PS5, R2 accelerates and L2 decelerates; holding both is used for a high-G turn according to official hands-on coverage.

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02 · PS5 input confirmed

Missile & Special Weapon Controls

The PS5 hands-on build fires missiles or the selected special weapon with Circle, while Square switches the active weapon.

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03 · PS5 input confirmed

Machine Gun Control

The official PS5 hands-on layout fires the aircraft machine gun with X, providing a direct-fire option separate from missiles and special weapons.

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04 · PS5 input confirmed

Switch Target Control

Triangle switches the selected target on PS5, letting the player move between threats and objectives without waiting for the current lock to clear.

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05 · Wingman command confirmed

Wingman Attack Order

The attack order sends Joker Flight wingmen to engage a selected target rather than remaining focused on covering the player.

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06 · Wingman command confirmed

Wingman Scatter Order

The scatter order allows wingmen to break formation and engage more freely instead of concentrating on one selected target.

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07 · Wingman command confirmed

Wingman Cover Order

The cover order calls wingmen back to protect the player, trading broad independent engagement for closer defensive support.

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08 · Wingman command confirmed

Wingman Special Weapon Order

The player can order wingmen to switch to equipped special weapons and attack, adding loadout choice to squadron command decisions.

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