Four-aircraft decision system

Attack vs Cover Wingman Orders

Confirmed command comparison

Use attack to direct wingmen onto a priority target; use cover when threats around the player make survival and freedom to attack the real bottleneck.

Attack orderSpecific target
Cover orderProtect player
CooldownNot published
AI damage valuesNot published

Confirmed evidence

The official hands-on report identifies both commands: wingmen can attack a specific target or return to cover the player. These are different allocations of squad attention rather than stronger and weaker versions of one command.

How to make the decision

Attack is appropriate when a dangerous enemy or mission target must be pressured immediately. Cover is appropriate when missiles, interceptors or low-altitude workload prevent the player from executing the main task safely.

Evidence boundary

Target eligibility, response delay, ammunition, command persistence and AI accuracy are unknown. A revealed command cannot support a fixed timing chart before retail testing.

Practical procedure

Name the current bottleneck, issue one order, watch whether pressure shifts as intended and reassess after the target or threat pattern changes.

Verification checklist

  1. Name the current bottleneck, issue one order, watch whether pressure shifts as intended and reassess after the target or threat pattern changes.
  2. Keep mode, platform, edition and account entitlements separate when applying this answer.
  3. Recheck the linked primary source after a store update, online-mode reveal or launch patch.

Attack vs Cover Wingman Orders FAQ

What is the direct answer for Attack vs Cover Wingman Orders?

Use attack to direct wingmen onto a priority target; use cover when threats around the player make survival and freedom to attack the real bottleneck.

What should not be inferred yet?

Target eligibility, response delay, ammunition, command persistence and AI accuracy are unknown. A revealed command cannot support a fixed timing chart before retail testing.